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Space FundamentalsSpace Fundamentals

Space Fundamentals

Draft

Everything else on this site reduces to the material in these eight pages. The first four are dynamics: what an orbit is, what it costs to leave one, how to find a position at a given time, and what happens when a third body is added. The last four are the physical and bookkeeping constraints: relativity where it has operational force, the environment hardware has to survive, ionising radiation, and the frames and time scales without which a state vector means nothing.

Reading order

The dynamics pages build on each other and are best read in sequence. The remaining four are independent and can be read in any order.

The four results everything else uses

If you take nothing else from this section, take these.

Vis-vivav2=μ(2r1a)v^2 = \mu\left(\frac{2}{r} - \frac{1}{a}\right)

Speed at any point on an orbit, from radius and semi-major axis alone. Every impulsive manoeuvre calculation is two applications of this and a subtraction.

Orbital periodT=2πa3μT = 2\pi\sqrt{\frac{a^3}{\mu}}

Period depends on semi-major axis and nothing else. Eccentricity cancels, which is what makes phasing manoeuvres possible.

Escape speedvesc=2μr=2vcircv_{\text{esc}} = \sqrt{\frac{2\mu}{r}} = \sqrt{2}\,v_{\text{circ}}

Escape is an energy condition, and from any circular orbit it costs a 41.4% speed increase.

Radiative equilibriumT=(αεSσAabsArad)1/4T = \left(\frac{\alpha}{\varepsilon}\cdot\frac{S}{\sigma}\cdot\frac{A_{\text{abs}}}{A_{\text{rad}}}\right)^{1/4}

Radiation is the only path for heat to leave a spacecraft, and surface finish is the design lever.

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